	// Waits until row 1, columns 4-7, have only 1 enemy in them
50 waitNearlyEmptyRowRange 1 4 7

0 create insectOrange -30 top sixtyPathTwice invert 300 1 1 4
15 create insectOrange -30 top sixtyPathTwice invert 300 1 1 5
15 create insectOrange -30 top sixtyPathTwice invert 300 1 1 6
15 create insectOrange -30 top sixtyPathTwice invert 300 1 1 7